![]() However, he states he has received emails from multiple sources that claim Nintendo’s Direct events in June and September will be all about the Switch 2. The video from Mike Odyssey discusses the Nintendo Switch 2, which of course is the media’s name for the likely next-generation Switch console, and the host does go to some lengths to explain that all the information included is a rumor. It’s worth keeping this Switch 2 news in the “rumor” section though, as opined by fellow Nintendo YouTuber SwitchForce, who has gained over 400,000 subscribers with a much more grounded approach to rumors and whispers. While not the most-popular Nintendo commenter on the platform, the YouTuber does have thousands of subscribers and is no less reliable than a typical 4chan-based “leak” (or even Twitter-based). mvit and Rei for help with gfpak hash strings and also research for formats.An interesting but sketchy rumor about the Nintendo Switch 2 release date has been offered up by a YouTuber called Mike Odyssey.Dragonation for useful code on the structure for some flatbuffers in pokemon switch.pkNX and kwsch for Fnv hashing and useful pkmn code/structure references.Ac_K for ASTC decoder c# port from Ryujinx.Skyth and Radfordhound for PAC documentation.Kuriimu for some IO and file parsing help.BrawlBox team for brawl libraries used for BRRES parsing.MelonSpeedruns for Switch Toolbox logo.Library for Yaz0 made by AboodXD and helped port it to the tool. AboodXD for some foundation stuff with exelix's SARC library, Wii U (GPU7) and Switch (Tegra X1) textures swizzling, reading/converting uncompressed types for DDS, and documentation for GTX, XTX, and BNTX.GDKChan for SPICA library (used for BCH), PICA shaders stuff used with BCRES, structs for BCRES, and some DDS decode methods.Syroot for helpful IO extensions and libraries.exelix for BYAML, SARC and KCL library.Every File Explorer devs (Gericom) for Yaz0 and bitmap font stuff.Wexos (helped figure out a few things, i.e. ![]() Assimp devs for their massive asset library!.Smash Forge Devs (SMG, Ploaj, jam1garner, smb123w64gb, etc.) for some code ported over, specifically animation stuff, ETC1 encoder and some rendering.All the libraries used are stored in Switch-Toolbox/Lib folder. ![]() In the event that the tool cannot compile, check references. It should compile properly on the latest. To build make sure you have Visual Studio installed (I use 2017, older versions may not work) and open the solution (.sln), then build the solution as release.
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